Starfield Codex & Field Systems
Standalone master companion for Constellation explorers and captains across the Settled Systems. Comprehensive ballistics tier progression, spacesuit hazard survival, shipyard specs, galactic history, and all 24 Starborn powers.
π₯ Arsenal & Ballistics Codex
Weapon classifications, base fire statistics, caliber calibers, and weapon tier scaling multipliers. Select a tier to preview how weapon damage scales from Standard to Superior.
Simulate damage scaling across drops and New Game Plus tiers.
β Legendary Weapon Traits Reference
Top-tier affix modifiers found on Rare, Epic, and Legendary weapon drops across the galaxy.
| Trait Name | Rarity Tier | Combat Effect & Synergy |
|---|
π‘οΈ Spacesuits & Environmental Survival
Ballistic, Energy, and Electromagnetic (EM) protection ratings alongside environmental resistances against extreme temperatures, corrosive acid, toxic airborne microbes, and solar radiation.
ποΈ Legendary Armor Perk Hierarchy
Legendary spacesuits, helmets, and boost packs roll up to three distinct perk affixes: Prefix (Slot 1), Secondary (Slot 2), and Master (Slot 3).
β£οΈ Planetary Hazards & Affliction Triage
Field diagnosis guide for planetary hazards, biological afflictions, and their corresponding medical treatments.
| Hazard Type | Required Resistance | Incurred Afflictions | Pharmaceutical Cure |
|---|
π Clothing, Outfits & Settled Systems Apparel
Complete encyclopedia of civilian wardrobes, faction uniforms, frontier workwear, formal suits, and cybernetic accessories cross-referenced with Fextralife & Starfield Wiki. Includes defensive damage ratings (PHYS/ENGY/EM), planetary environmental resistances, stat perks, console command Form IDs, and exact vendor/loot acquisition locations.
π£ Throwables, Grenades & Tactical Mines
Settled Systems standard-issue explosives, fragmentation grenades, cryogenic canisters, and defensive perimeter antipersonnel mines with exact wiki damage types, effects, weights, and values.
π Fleet Shipyard & Pre-Assembled Vessels
Class A, B, C, and exotic Starborn starships. Detailed reactor outputs, shield strength, hull integrity, maximum cargo bay tonnage, and crew capacity.
π΄ββ οΈ Starship Boarding & Piracy Tactical Protocol COMBAT PLAYBOOK
Unlock the Targeting Control Systems perk (Tech tree). Lock onto the enemy vessel in combat, press 'R' to enter precision mode, and concentrate fire strictly on their ENG (Engines) until disabled.
Ensure no other hostile ships remain in the dogfight. Approach within 500 meters of the disabled ship. Target the ship and press 'R' to initiate docking and airlock breach.
Clear all defending pirates or mercenaries inside the corridors. Sit in the cockpit pilot chair to claim ownership. Land at any Ship Services Technician to register the vessel for modification and resale.
π Settled Systems Ship Manufacturers

Military-grade hulls, armored combat bridges, heavy ballistic turrets, and standard issue UC Navy warships.

High-luxury contemporary aesthetics, reinforced bulkheads, advanced reactors, and expansive cargo modules.

Vintage NASA-era modular architecture; home of the original Frontier, landing gears, and historic grav drive prototypes.

Rugged, industrial heavy freight haulers, utilitarian interiors, pipework walkways, and industrial cockpits.

Curvilinear aerodynamic chassis, polished futuristic cabins, and state-of-the-art consumer luxury cruisers.
π All 82 Character Skills & Progression Trees
Complete skill catalog spanning Physical, Social, Combat, Science, and Tech trees. Detailed rank 1 through rank 4 perk effects verified with StarfieldWiki.net.
πΊοΈ Places, Major Cities & Settled Systems Atlas
Major planetary metropolitan capitals, frontier mining settlements, orbital starstations, and sovereign faction territories with star coordinates and local district breakdowns.
π₯ People, Constellation Crew & Recruitable Companions
Recruitable crew members, Constellation core companions, romanceable partners, and faction personalities with exact recruitment coordinates and innate skill proficiencies.
πΎ Fauna (Settled Systems Xenobiology)
Native planetary wildlife, dangerous apex predators, docile herbivores, native biomes, behavioral temperaments, and harvestable organic crafting yields.
πΏ Flora (Planetary Botany & Yields)
Harvestable planetary vegetation, exotic xenoplants, biomes, and organic chemical components for pharmaceutical synthesis and outpost fabricators.
π Settled Systems & Galactic Lore
The complete historical timeline of humanity's expansion into the stars (2050β2330), major faction dossiers, and primary colonized star systems.
Chronological Timeline (2050 β 2330)
ποΈ Major Galactic Powers & Factions
Sovereign governments, corporate monopolies, and outlaw confederations shaping human destiny.
πͺ Star Systems & Strategic Settlements
Key inhabited star systems across United Colonies, Freestar Collective, Independent, and Va'ruun space.
βοΈ Starborn Cosmic Powers
Decipher all 24 Starborn cosmic powers unlocked via ancient alien temples across the galaxy, plus quantum costs, temple associations, and cosmic effects.
All 24 Starborn Powers
| Power Name | Associated Temple | Quantum Cost | Cosmic Phenomenon / Effect |
|---|
Looking for Base Building & Industrial Logistics?
Explore the dedicated Outposts & Base Building Codex covering extractors, power grids, cargo links, fabricators, and crew automation.
ποΈ Outposts & Planetary Base Building Codex
Complete engineering manual for establishing self-sustaining frontier bases, automated mineral extractors, interstellar cargo freight networks, industrial fabricators, and fortified research habs. Cross-verified with Fextralife & Starfield Wiki.
π€ Getting Started & Survey Fundamentals CHRONOMARK BLUEPRINTS
Initiated via VASCO (The Lodge, Jemison)Your base-building journey begins after speaking with VASCO at The Lodge in New Atlantis. VASCO assigns the activity 'Start an Outpost on a Planet' and uploads essential structural blueprints to your personal watch. From there, land on any habitable world, open your hand scanner (LB / F), and place your Outpost Beacon (X / R) to establish your territorial build boundary.
β‘ Power Generation Synergy +PWR
Every extractor, fabricator, and defense turret requires constant electrical wattage. Match your generators to local planet ecology:
- Solar Array (+4 PWR): Zero upkeep. Best on sun-drenched worlds and vacuum moons with prolonged daytime cycles.
- Wind Turbine (+3 to +6 PWR): Zero upkeep. Output scales with atmospheric thickness (Std/Dense). Produces 0 PWR on vacuum moons!
- Fueled Generator (+20 PWR): Consumes 1 Helium-3/hr. Continuous nuclear power anywhere, including subterranean or dark worlds.
π Freight Cargo Links SUPPLY LINES
Connect outposts across multiple moons, planets, and distant star systems to funnel rare raw elements into central industrial manufacturing hubs:
- Intra-System Cargo Link: Free automated shuttle transit (0 fuel cost) between any two bases in the SAME star system.
- Inter-System Cargo Link: Cross-galaxy freight transport. Requires 5 Helium-3 (He-3) fuel per shuttle trip.
- Transfer Container: Limit 1 per base. Allows direct 250m cargo inventory access from your ship's cockpit!
π₯ Crew & Robotic Drones AUTOMATION
Assign Constellation companions, hired specialists, and autonomous mini-bots to maximize resource yield and defend your borders:
- Crew Stations: Construct inside a hab to assign companions (Lin, Heller, Sarah, etc.) whose Outpost Management skills accelerate extraction by +50%.
- Sanitation Mini-Bot: Multiplies raw inorganic mineral extraction rates. 0 Power draw!
- Gardening Mini-Bot: Multiplies organic greenhouse harvest yields from domestic flora.
- Security Mini-Bot & Turrets: Mobile patrol drones + Mk 1 Ballistic/Laser turrets defend against pirate and Ecliptic raids.
π Essential Base Engineering Skills CHARACTER PERKS
π Adaptive Frame Infinite XP & Credit Loop PRO BLUEPRINT
The legendary Starfield leveling method utilizes time dilation and rapid industrial manufacturing:
Land on Bessel III-b (or Venus) right on the border between Mountains and Desert biomes. Walk with your scanner beacon out until you find a circular radius containing both Iron (Fe) and Aluminum (Al) (plus Cobalt and Nickel if possible).
Deploy 6+ Iron Extractors and 6+ Aluminum Extractors powered by Solar Arrays. Daisy-chain 24+ Solid Storage containers for each resource and place an Industrial Workbench next to a bed.
Sleep 24 local hours (which equals 1,300+ Universal Time hours on Bessel III-b). All storage bins fill instantly to 10,000+ units. Open the Industrial Workbench and craft Adaptive Frames (1 Iron + 1 Aluminum) in batches of 99 for massive XP gains and hundreds of thousands of credits!
All Outpost Modules, Structures & Facilities
Detailed building recipes, power wattage draw/generation, and operational utility from Fextralife.