Spira Field Terminal · Square Enix Remaster
Final Fantasy X Codex
Calm Lands Arena · Celestial Armaments · Sphere Grid Architecture
A master companion for every Guardian and High Summoner walking Spira’s pilgrimage. Track 10x monster captures with live status saves, unlock all 7 Celestial Weapons with proven minigame guides, and chart your stat ascension across the interactive Sphere Grid.
Monster Arena & Captures
Interactive 10x capture tracker for all 13 regions. View enemy HP, weaknesses, steals, drops, and exact Bribe formulas, plus Area, Species, and Original boss unlock recipes.
Ultimate Weapons Codex
Complete guides for all 7 Celestial Weapons. Step-by-step Celestial Mirror quest, Crest & Sigil locations, minigame strategies (Chocobo 0:0.0 & 200 Lightning Dodges), and damage formulas.
Interactive Sphere Grid
High-resolution pannable & zoomable Sphere Grid viewer. Compare Standard and Expert grids, inspect character paths, search abilities like Quick Hit & Ultima, and plan stat maxing.
Endgame Mastery & Spira Lore
🔥 The Don Tonberry AP Trick
Equip weapons with Overdrive → AP, Triple AP, and Triple Overdrive. Set your designated fighter to Stoic and your other party members to Comrade. Attack Don Tonberry at the Arena — Karma deals massive damage, instantly granting up to 99 Sphere Levels per fight!
⚡ Stat Maxing Benchmark
For Dark Aeons & Penance: Farm Juggernaut (Strength +4), Ironclad (HP +300), Tanket (Defense +4), One-Eye (Magic Def +4), and Greater Sphere / Earth Eater for Luck & Fortune Spheres (reach 85–120 Luck to bypass Accuracy/Evasion).
💎 Celestial Damage Scaling
Most Celestial Weapons (Tidus, Wakka, Kimahri, Rikku) deal 100% damage at Max HP and drop as HP lowers. Yuna and Lulu scale on current MP%. Auron’s Masamune scales inversely: it deals more damage at lower HP (up to 216% damage at critical HP!).